﻿// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using UnityEngine.UI;

namespace GVR.GUI {
  /// <summary>
  /// Fills in a Text component with text found in a TextAsset loaded from
  /// resources.
  /// </summary>
  public class FillTextWithTextAsset : MonoBehaviour {
    [Tooltip("The Text object to fill in with text from the file found at the resource path.")]
    public Text Text;

    [Tooltip("The path in a 'Resources' directory of a TextAsset that will be filled in the " +
             "specified text field.")]
    public string TextAssetResourcePath;

    void Start() {
      TextAsset textAsset = Resources.Load<TextAsset>(TextAssetResourcePath);
      if (textAsset != null && Text != null) {
        Text.text = textAsset.text;
      }
    }
  }
}
